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GK

Turning 3D printing into an online checkout flow.

Womp makes 3D sculpting accessible in the browser. I designed an end-to-end checkout flow that turns complex manufacturing constraints into a simple, 7-step buying experience.

Womp 3D Print software interface with 3D model and material selection flow
Role

Product Designer

Timeline

July 2023 - Nov 2025

End-to-end to production

Collaborators

Womp Core Team

Critique w/ 2 designers & eng

My role: I owned the end-to-end product experience for printing, from entering Print Mode through configuration, print verification, pricing, cart, and checkout. I worked closely with two designers for critique and brainstorming, while engineering owned the underlying SLA printing pipeline.

Project Context

Democratizing physical output

Womp removed the CAD barrier for 3D art, but fabricating physical objects remained an intimidating technical obstacle for non-engineers.

Goal Zero CAD knowledge required

Confidence without manufacturing jargon

Creators wanted to order their sculpts without calculating wall thicknesses, resin drainage, or build plate orientations.

Expectation Configure, preview, order

A sustainable second revenue pillar

Fabrication introduced a physical monetization stream alongside software subscriptions, expanding creator lifetime value.

Impact New revenue stream

Physical laws cannot be negotiated

Digital sculpts can float or have paper-thin walls, but physical SLA prints require watertight geometry, supports, and drainage.

Challenge Guide without overriding intent

How this came together

Engineering was already building the underlying SLA printing pipeline. My job was to take the technical constraints they gave me: build volume, minimum wall thickness, drainage requirements, and other manufacturing rules: and turn them into a product flow that felt approachable to a Womp creator.

I owned the experience design end to end. The main question was not how to make the manufacturing technology work; it was how to make a technically complex process feel as straightforward as configuring and ordering a product online.

My first approach treated print configuration like another Womp tool: a floating panel where a creator could move between settings freely. That made the experience look flexible, but the decisions were not actually independent. Size affected price, hollowing affected later steps, and changing one setting could invalidate another. I changed the model from a collection of settings into a sequence of dependent decisions.

Design Process

Transition — Design to print

Every model has a Design/Print toggle. Flip to Print and the colorful, editable version becomes the grayscale, print-ready version you're about to order: the real "entering print mode" moment. Simple mode switch, not a locked, animated transition.

Design to print toggle in Womp

Scale — Set your size

Dimensions (height/width/depth in mm) drive price directly, recalculated live as you adjust. Cost is in the creator's hands from the first screen, the way a retail configurator shows price change as you pick options.

Adjust print size controls with live cost calculation

Finish — Choose your material

White, Clear, or Tinted Clear, with surface finish and a color picker. The tinted option shows real photos of an actual printed sample being held: you're shown what the material looks like printed, not a rendered guess.

Material options with physical sample photos

Geometry — Solid or hollow

Both options show price up front: for example, illustrative pricing like Solid at $300 vs. Hollowed at $225 marked "Recommended". Hollowing uses less material and is cheaper than solid printing, steering creators toward it without hiding the trade-off. Hollowing computation takes roughly 2 to 5 seconds of geometry compute.

Solid vs Hollowed print style selector with upfront price comparison

Verification — Check structural health

Switching to the X-ray view surfaces a structural health meter: a gradient from red (under 1.2mm, likely to fail) through yellow to white (3.0mm and up, safe), with a plain-language nudge to thicken any flagged spot before ordering. This is the real verification step: a specific, visible signal a creator can act on, not a locked gate.

X-ray view with structural health meter

Drainage — Add drain holes (hollow only)

A single "What are drain holes?" link handles the literacy gap in place, instead of assuming creators already know why resin prints need drainage.

Add drain hole controls and literacy explanation

Specifications — Review your print

Final material, size, and weight summary with real product photos, plus the price breakdown (including Pro savings as a visible line item) before committing.

Review print specifications with material photos and price breakdown

Order — Cart & Checkout

Multiple items, each with its own spec summary and savings applied per line, plus a cart-wide total, before checkout.

Multi-item print cart with spec summaries and line-item savings

Key Trade-offs

Cost anchored from the first screen, not the last

Size changes the price live starting at step 2; solid vs. hollow shows both numbers side by side at step 4. Nothing about total cost is held back until checkout.

Impact: Prevented checkout surprise

Guidance over hard blocking

The structural health meter tells a creator exactly where and why a wall might fail, in plain numbers, rather than issuing a generic error.

Impact: Protected creator agency

Visible Progress over Silent Loading

Slicing and interior geometry generation display continuous visual feedback to avoid perceived freeze.

Impact: Clear compute visibility

Outcomes & Impact

Printing was a new revenue stream for Womp and had become a core revenue pillar alongside subscriptions by the time I left.

The experience shipped globally and gave creators a direct way to move from a browser sculpt to a physical SLA object without leaving the product.

The most important product outcome was making an industrial manufacturing workflow intuitive and predictable for creators without manufacturing background, while keeping the physical constraints that mattered front and center.

What I Learned

When software connects to physical manufacturing, you cannot simply hide the underlying rules. The design challenge is deciding what the product should handle for the creator, what it should explain, and where the creator should remain in control.

Make the process simple without pretending the underlying problem is simple.